SPELLS

5e cure wounds

Cure Wounds – D&D 5th Edition Spell – 5eFeats

Cure Wounds Attributes 1st Level evocation Casting Time: 1 action Range: Touch Components: V S Duration: Instantaneous Classes: Bard, Cleric, Druid, Paladin, Ranger Your spellcasting ability modifier retrieves many hit points equivalent to 1d8 + of a creature you touch. This spell does not affect posthumous or structures. Advanced Levels: When you transmit this spell using a level 2 or higher …

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Magic Missile 5e

Magic Missile 5e – D&D Spell – 5eFeats

Magic Missile Attributes  1st Level evocation Casting Time: 1 action Range: 120 feet Components: V S Duration: Instantaneous Classes: Sorcerer, Wizard You create three glowing arrows of magical power. Each dart touches the creature you like, which you can see in range. A dart causes 1d4 + 1 power loss to its target. The arrows strike all at once and you …

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Fog Cloud 5E – D&D 5th Edition on 5eFeats

Fog Cloud Attribute Level: 1 (Conjuration) Casting time: 1 Action Components: V, S Range(area): 120 feet Attack(save): None Damage(effect): Control School: Conjuration Duration: 1 Hour Fog Cloud 5e:- Here you need to create the fog 5e, which is entirely centered on a point in the range and that fog should be in a radius sphere of twenty-foot. The foggy field spreads around all …

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Fighter 5e Class Guide for Dungeons & Dragons | 5eFeats

Class Features As a fighter, you gain the following class features. Hit Points Hit Dice: 1d10 per fighter levelHit Points at 1st Level: 10 + your Constitution modifierHit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st Proficiencies Armor: All armor, shieldsWeapons: Simple weapons, martial weaponsTools: NoneSaving Throws: Strength, ConstitutionSkills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival …

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