5e cure wounds

Cure Wounds – D&D 5th Edition Spell – 5eFeats

Cure Wounds Attributes

1st Level evocation
  • Casting Time: 1 action
  • Range: Touch
  • Components: V S
  • Duration: Instantaneous
  • Classes: Bard, Cleric, Druid, Paladin, Ranger
  • Your spellcasting ability modifier retrieves many hit points equivalent to 1d8 + of a creature you touch. This spell does not affect posthumous or structures.
  • Advanced Levels: When you transmit this spell using a level 2 or higher spell slot, Healing 1d8 increases for each slot level above 1st.

Cure wound is the spell for regaining the hot points of your targeted character. This spell can be easily found in the player’s handbook. It is effective and can help to increase the hit points of your targeted creature when it is used at the higher level By applying this spell to your targeted creature you have to touch your target creature. There is no range of this spell. It works on 2 types of levels 1st and 2nd.

1st Level Evocation

At 1st level, your targeted creature can regain the hit points equal to 1d8+ the spellcasting modifier to apply. Make sure don’t touch any undead because this spell doesn’t apply to undead characters.

2nd Level And Higher Level

If you use this spell on any creature then your targeted creature gains the healing point equal to 1d8 not only for any specific slot but for every slot above 1st.

Other Information

The casting time of this spell is only for 1 action. To apply this spell on any creature make sure that the creature must not be undead and you have to touch that creature to apply this spell. The duration of this spell is instantaneous

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