Alarm 5E – Monsters- D&D Guide | 5eFeats

Alarm Attributes

1 Abjuration 

  • Casting Time: 1 minute
  • Range: 30 feet
  • Components: V S M (a tiny bell and a piece of fine silver wire)
  • Duration: 8 hours
  • Classes: Ranger, Wizard ( Spells )
  • You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won’t set off the alarm. You also choose whether the alarm is mental or audible.
    A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.
    An audible alarm produces the sound of a handbell for 10 seconds within 60 feet

Dungeons and Dragons – Alarm (5th Edition)

The Alarm is a kind of sound that is available in Dungeons and Dragons 5th Edition role-playing game. You can set the Alarm to reminisce anything to reach your destination. Until the 5e Alarm Spell finishes, an Alarm 5e warns you when a smaller or more massive creature touches or arrives the guard area. In quiet circumstances, the ringing can receive slightly as far as 180 feet away. The voice ends for 1 round. The mortals cannot hear the ringing within a silent spell. 

Ethereal or minor creatures do not activate the Alarm. It has two types of D&d 5e Alarm, such as Mental Alarm and Audible Alarm. A mental alarm warns you with a ring in your mind if you are within 2 miles of the warded zone. If you are sleeping, then the amount of Alarm D&d 5e wakes you up. An audible D&d Alarm creates the voice of a handbell for nine seconds within 58 feet. The Alarm can be made everlasting with a durability spell.

Web of 5e Alarm

Designate up to seven spheres of 10-foot range, all of which should be within a range of you and others. The Alarm releases a voice of your selection that can only be heard by you and different creatures. When you created the Alarm Spell 5e, you can elect two new mortals in the range, which can listen to the sound of Alarm as you can.

If you are within 145 feet of these areas, you can use your movement to look through an abstract eye in the middle of any space. You can watch and listen to anything within the range, and up to 5 feet ahead of it. Anything outside this radius seems like a black void, and D&D Alarm released beyond this range are unattainable.

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