Medium monstrosity, neutral
|14 (+2)||14 (+2)||11 (+0)||3 (-4)||14 (+2)||5 (-3)|
- Armor Class 14 (Natural Armor)
- Hit Points 27 (6d8)
- Speed 30 ft., climb 30 ft.
- Damage Resistance Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
- Senses Darkvision 60 Ft., passive Perception 12
- Challenge 2 (450 XP)
- Stone Camouflage. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
- Multiattack. The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.
- Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (2d6 + 2) slashing damage.
- Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.
The grick is a 5 to 8-foot tall grey and subterranean snake-worm with four claws, a sharp and beaky mouth, ringed by sucked tentacles, shortly, a nightmare thing. Usually, a cave-dweller, occasionally going underground if there is a shortage of food, is surrounded by rock cracks that pass through the bait.
Contrary to its average constitution, its strength and efficiency are high, so its preferred attack method is an ambush. While this is not exclusive, based on its dark vision, it is mainly night time. For example, it may hide under dark crevices in the underground, but attack the creatures in the light.
At the same time, it is more likely to attack at dusk than in the middle of the day. While it does not have stealth expertise, it does have a Stone camouflage feature, which gives it an advantage over stone (stealth) checks. As a consequence, it sticks to this type of area and stays hidden until the target creature is approached, then attack without hiding, with an advantage.
The grick is multitrack, but it is a limited multitrack, it only comes to attack its nose after a successful tentacle attack. In other words, it should catch you before it bites you. The vast and persistent Grick Alpha has a more complicated multitrack, it can also strike its tail. It must, however, strike its empire with its nose.
Both Grick and Grick Alpha are, inexplicably, immune to physical damage from non-magical weapons. The only conclusion I can draw from this is that the grick is a continuous predator that cannot be prevented from fighting back with standard weapons.
Only the Elemental Damage or Magical Weapon can trigger it to back off. However, thanks to its high intelligence score, it represents a strong self-care motivation that does not take much magic or elemental damage to pull back enough to hurt moderately.
A grick’s average movement speed is 30 feet, and the climbing speed is 30 feet. The average movement speed is insufficient to hide it again after it has revealed its location by attacking. It may be ascending speed; it can slip if it can reach a crack.
Still there is a problem with using it strategically, meaning that its opponent, after seeing the cracks, can go back and keep him or her away, so there is no way to ambush the grick again successfully. So I say I don’t even try it. Once it has flown its cover, so to speak, it is committed to melee combat until it succeeds or falls off.
Finally, a track that pushes the opponent into unconsciousness usually tries to swallow it back by wrapping its tents around it and pulling it out. However, at the top, the “cave” is a crack that does not fit the victim. In that case, the brick has a long way to go it’s a cave, perhaps, or a burrow, or a place outside the woods, where you can find a somewhat comforting place.
But it does not keep fighting for the sake of fighting. It kills to eat, so if there is anything it can eat, it wants to go and eat in peace.
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