Medusa 5e – Monsters | D&D Guide On 5eFeats

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Medusa Attributes

Medium monstrosity, lawful evil

  • Armor Class 15 (Natural Armor)
  • Hit Points 127 (17d8+51)
  • Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2)16 (+3)12 (+1)13 (+1)15 (+2)
  • Skills Deception +5, Insight +4, Perception +4, Stealth +5
  • Senses Darkvision 60 Ft., passive Perception 14
  • Languages Common
  • Challenge 6 (2,300 XP)
  • Petrifying Gaze. When a creature that can see the medusa’s eyes starts its turn within 30 ft. of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.
    Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.
    If the medusa sees itself reflected on a polished surface within 30 ft. of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.

Actions


  • Multiattack. The medusa makes either three melee attacks — one with its snake hair and two with its shortsword — or two ranged attacks with its longbow.
  • Snake Hair. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: (1d4 + 2) piercing damage plus (4d6)poison damage.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.
  • Longbow. Ranged Weapon Attack: +5 to hit, reach 150/600 ft., one target. Hit: (1d8 + 2) piercing damage plus (2d6)poison damage.

Medusa 5e is a demonic race of mortal that looks casually like a beautiful human; though, their inhuman personalities have been exposed. The skin tone of Medusa is nearly too harsh with small hard scales which is no larger than a centimetre covering their skin. Instead of being the head of D&D Medusa’s hair, they have long sneaked that wisp and bite at moments of tension, usually continuing inactive as if to keep up the facade. 

Medusa D&d – Names & Relationship

Medusa D&d 5e formed from a spell, and as such, they use the naming tradition which is similar to their original culture. Given the cause of the actual-world medusa myth, ethnic groups from Roman and Greek nation would also be suitable.

D&d Medusa usually deemed everyone as evil -they typically are, so this creates some sense-by most fights, causing him to not like most runs. Dwarves and Medusae are alike who sometimes take an oath dedicated to killing people of different races.

D&D 5e Medusa – Immortal Splendor

Male and Female who wish eternal adolescence, attractiveness, and love may pray to evil gods, begging for ancient magic, or looking powerful archers to complete their needs. Others create sacrifices to demon king or archery, providing all in the argument for this gift, unconscious to the oath that attends it. 

A Medusa D&d 5e is subject to its immoral. Those who make such bargains attain physical beauty, restore youth, attain immortality, and worship all who grant them so much motivation and power. As a consequence, a D&d 5e Medusa finishes or eliminates any mirrors or deep shells in its lair.

Though, after years of the existing such as the price for Demigod, Pride, the price for arrogance & hubris among mortal people are accurate, they changed to 5e Medusa. The hair of a medusa turns into a shell of venomous serpents, all who look upon the Medusa become stone memorials to the corruption.

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