Owl 5e – Monsters D&D Guide | 5eFeats

Owl Attributes

Tiny beast, unaligned

  • Armor Class 11
  • Hit Points 1 (1d4-1)
  • Speed 5 ft., fly 60 ft.
3 (-4)13 (+1)8 (-1)2 (-4)12 (+1)7 (-2)
  • Skills Perception +3, Stealth +3
  • Senses Darkvision 120 Ft., passive Perception 13
  • Challenge 0 (10 XP)
  • Flyby. The owl doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
  • Keen Hearing and Sight. The owl has an advantage on Wisdom (Perception) checks that rely on hearing or sight.


  • Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d1) slashing damage.

The 5e Owl is a very beneficial detective and among the best natural selections from a mechanical point of view, but it is not as destroyed as many times, it would lead you to consider. The Owl silently swooped down on its target, attacked with both commanding locks at once, and quickly flew out of reach. Owl 5e had an outstanding hearing, night-vision, and creep ability. Dnd 5e Owl found throughout the North region.

The spirit Selune was famous for displaying her taste or appearance by sending owls as a sign or guide. Owl Dnd 5e sits silently on the victim, attacking with its controlling locks. At your ease, you act autonomously, but it always follows your guidelines. In war, it turns on its creativity and acts on its chance. An Owl Familiar 5e cannot fight, but it can perform other movements as usual.

D&D 5e Owl – History

The Dnd Owl is a competition of pioneers from the Elemental Plane of Air who is risking to have migrated from Frostfell. Their Arctic cousins recall more of their northern abilities and primary wings. The normal Owl Dnd has dotted and browns feathers. They had conflicted with Aarakocra over the region before, but it verified useless in their part because of Aarakocra aerial benefit. It has its advantage of knowledge and checks on with their range of vision.

Dungeons And Dragons 5e Owl prefers to be proficient and intelligent in their strategies and collusions. A leader honors him with the name of Talon Lord, who patronizes a Council of Feathers. They are necessarily a society of predators. D&D 5th Edition (5e) Monster Owl put these talents to work in their communities generally made within the realm of pine forests and chilly alpine, which prioritized the colder climate. They do not have any deep world net of contacts.

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