SPELLS

5e cure wounds

Cure Wounds – D&D 5th Edition Spell – 5eFeats

Cure Wounds Attributes 1st Level evocation Casting Time: 1 action Range: Touch Components: V S Duration: Instantaneous Classes: Bard, Cleric, Druid, Paladin, Ranger Your spellcasting ability modifier retrieves many hit points equivalent to 1d8 + of a creature you touch. This spell does not affect posthumous or structures. Advanced Levels: When you transmit this spell using a level 2 or higher …

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Fog Cloud 5E – D&D 5th Edition on 5eFeats

Fog Cloud Attribute Level: 1 (Conjuration) Casting time: 1 Action Components: V, S Range(area): 120 feet Attack(save): None Damage(effect): Control School: Conjuration Duration: 1 Hour Fog Cloud 5e:- Here you need to create the fog 5e, which is entirely centered on a point in the range and that fog should be in a radius sphere of twenty-foot. The foggy field spreads around all …

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Fighter 5e Class Guide for Dungeons & Dragons | 5eFeats

Class Features As a fighter, you gain the following class features. Hit Points Hit Dice: 1d10 per fighter levelHit Points at 1st Level: 10 + your Constitution modifierHit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st Proficiencies Armor: All armor, shieldsWeapons: Simple weapons, martial weaponsTools: NoneSaving Throws: Strength, ConstitutionSkills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival …

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Wizard 5e Class Guide for Dungeons & Dragons | 5eFeats

Class Features As a wizard, you gain the following class features. Hit Points Hit Dice: 1d6 per wizard levelHit Points at 1st Level: 6 + your Constitution modifierHit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st Proficiencies Armor: NoneWeapons: Daggers, darts, slings, quarterstaffs, light crossbowsTools: NoneSaving Throws: Intelligence, WisdomSkills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion Equipment You …

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